Michał Skorupka
Phone: +447723901394
Email: [email protected]
Profile
I have excellent organizational and management abilities. My understanding and knowledge of different platforms and projects, gained through hands-on experience as a software engineer, allows me to communicate effectively with developers regarding technical concepts and concerns. I have experience working on challenging projects with tight deadlines and collaborating with external teams. I consider myself a person with strong interpersonal skills and the ability to motivate diverse teams of professionals to meet product needs.
Skills
- Strong team player focused on motivating teams to deliver high-quality features on time
- Deep understanding of free-to-play business models
- Experience in running games as a service
- Ability to discuss technical specifications and requirements with developers
- Great decision-making skills
- Strong knowledge of scrum development methodologies
Technical Skills
Software: Microsoft Office, Jira, Test Track Pro, Mantis, Visual Studio, Eclipse, Flash Builder, ANT, CVS, SVN, Mercurial, Perforce, Adobe Creative Suite, Windows, Mac OSX
Programming Languages: C++, C, Java, ActionScript 3, XML
Work Experience
Producer | Playfish Ltd
May 2011 – March 2013
Worked on hit Facebook titles such as FIFA Superstars and The Sims Social. Main responsibilities included:
- Collaborating with Executive Producer on feature prioritization
- Overseeing feature development
- Providing input to Designers, Product Managers, and Artists to ensure quality content and on-time feature delivery
- Managing the development team
- Overseeing sprint progress and preparation
- Prioritizing external feedback
Lead Game Developer | Playfish Ltd
September 2009 – May 2011
Lead Game Developer for FIFA Superstars Facebook game. Responsibilities included:
- Development of game code and engine
- Client developer management
- Scoping game features with producer/PM, leading from rapid game development stage to later maintenance phase
MSc Dissertation | City University London
November 2010 – January 2011
Worked on MSc dissertation detailing different approaches to using Flash Professional in native game development. The practical component included development of tools and a library demonstrating the use of converted SWF files in a C++ game engine.
Game Developer | Glu Mobile Ltd
March 2008 – September 2009
Worked on platforms including J2ME, Android, and iOS. Work on Brain Genius Deluxe (one of Android’s launch titles) included:
- Porting game framework to Android SDK
- UI optimizations
- Implementation of touchscreen gameplay
- Graphical improvements
- iOS version development (Java to C++ code conversion)
Porting Engineer | Glu Mobile Ltd
October 2006 – February 2008
Responsible for porting games delivered by the studio to 50+ devices. Additional responsibilities included:
- Writing tools, code snippets, and documentation
- Developing packager tool for conversion of J2ME games to BlackBerry
- Creating tool to bundle game demos and marketing materials into embedded builds used in Vodafone-branded devices
Freelance Software Engineer | Contract for Skull Monkey Games
January 2009 – April 2009
Ported SGX middleware from Win32 platform to iOS. Middleware was used to develop the iOS version of Squibs Arcade.
Tools Programmer | Infinite Dreams
December 2005 – November 2006
Tools Programmer for custom game editor. Other responsibilities included:
- Porting large C++ codebase to Java
- Porting Sky Force title to numerous J2ME devices
Freelance Software Engineer | Contract for Appendix Games
February 2006 – August 2006
Worked on Game Boy Advance game published by THQ. Responsibilities as a C++/ARM assembler programmer included:
- Gameplay programming
- Maintenance of game framework and build system
Freelance Software Engineer | Contract for Appendix Games
March 2006 – April 2006
Developed mobile slide-show engine and tools used to package builds and resources for a variety of supported J2ME devices.
Java Software Engineer | Xendex
October 2003 – December 2005
Java software engineer for numerous J2ME mobile games. Responsibilities included framework and tools development.
Freelance Software Engineer | Contract for Madflowers
May 2003 – August 2003
Worked on two Game Boy Advance projects. Responsibilities as a C++/ARM assembler programmer included:
- UI and tools programming
- Assembler optimizations of game engine
Education
Filmmaking | Met Film School 2012
MSc with Distinction, Computer Games Technology | City University London 2008–2009
Technical School (Electric Technician) 1996–2001
Interests and Other Activities
Indie Filmmaker
2012 – Ongoing
Work as a director, editor, and DIT on numerous indie short films.
PSP Homebrew Development
2005
Ports of open-source C++ games and demos to Sony PSP console using homebrew SDK.
Amiga Demo Scene Coder
1997 – 2002
Worked as a Motorola 68k assembler coder on the Polish Amiga Demo Scene.